export interface GameData { } export interface GameConfig { } export interface DeskData { } export declare enum FlagValid { INVALID = 0, VALID = 1 } export declare enum RobotLevel { EASY = 0, HARD = 1 } export declare enum Player { P1 = 0, P2 = 1 } export declare class GameAutoWay { best: any; nobest: any; constructor(best: any, nobest: any); } export declare class GameWay { current: any; node: GameStep; constructor(current: any, node: GameStep); } export declare class GameStep { current: any; nexts: GameStep[]; flag: number; stepNum: number; constructor(current: any, num: number); dip(): GameStep[]; }