export declare class GameData9_7 { player: number; desk: number[][]; typeSet: number; } export declare class GameAction9_7 { score: number; p: number[]; listAround: number[][]; } export declare class module9_7 { getRiddle(sizeX: number, sizeY: number): GameData9_7; getRiddleLev(): any; checkRiddle(desk: GameData9_7): 0 | -1; checkDeskBlank(desk: GameData9_7): boolean; checkDesk(desk: GameData9_7): number; getChessAround(xIn: number, yIn: number, desk: GameData9_7): number[][]; checkAction(desk: GameData9_7, act: GameAction9_7): 0 | -1; doAction(deskIn: GameData9_7, act: GameAction9_7): [flag: number, desk: GameData9_7]; getActionAuto(desk: GameData9_7): any[]; getActionAll(desk: GameData9_7): GameAction9_7[]; }