export declare class GameData9_6 { player: number; desk: number[][][]; curQuesIdx: number; score1: number; score2: number; typeSet: number; } export declare class GameAction9_6 { selectedCardIdx: number; listCalculate: string[]; score: number; isGiveUp: boolean; } export declare class module9_6 { listQues: number[][]; getRiddleLev(): any; delNum(list: number[], delNum: number): number[]; createQues(list1: number[], list2: number[], delNum: number, skipSame?: boolean): GameData9_6 | undefined; getRiddleDefault(): GameData9_6; getRiddle(count?: number): GameData9_6; checkRiddle(desk: GameData9_6): 0 | -1; checkDesk(desk: GameData9_6, timeFinished?: boolean): 1 | 2 | 3 | -1; split(str: string): string[]; checkCalculate(act: GameAction9_6): 0 | -1; checkAction(desk: GameData9_6, act: GameAction9_6): 0 | -1; doAction(deskIn: GameData9_6, act: GameAction9_6): [flag: number, desk: GameData9_6]; getActionAuto(desk: GameData9_6): any[]; getActionAll(desk: GameData9_6): GameAction9_6[]; }