export declare class GameData7_8 { player: number; numCurrent: number; numTarget: number; desk: number[]; list1: number[]; list2: number[]; typeSet: number; } export declare class GameAction7_8 { idx: number; score: number; } export declare class module7_8 { getRiddle(): GameData7_8; checkRiddle(desk: GameData7_8): "" | "卡片设置不符合规则" | "目标分数设置不符合规则"; checkDesk(desk: GameData7_8): number; checkAction(desk: GameData7_8, act: GameAction7_8): 0 | -1; doAction(deskIn: GameData7_8, act: GameAction7_8): [flag: number, desk: GameData7_8]; getActionAuto(desk: GameData7_8): any[]; getActionAll(desk: GameData7_8): GameAction7_8[]; }