export declare class Pos7_6 { x: number; y: number; z: number; } export declare class GameData7_6 { player: number; curNum: number; targetNum: number; randomStart: boolean; rotateList: number[]; desk: any; typeSet: number; } export declare class GameAction7_6 { dir: number; score: number; } export declare class module7_6 { getRiddleLev(): any; getRiddle(count: number): GameData7_6; doRotate(dir: number, desk: GameData7_6): void; checkRiddle(desk: GameData7_6): 0 | -1; checkDesk(desk: GameData7_6): number; checkAction(desk: GameData7_6, act: GameAction7_6): 0 | -1; doAction(deskIn: GameData7_6, act: GameAction7_6): [flag: number, desk: GameData7_6]; getNumUp(desk: GameData7_6): number; getActionAuto(desk: GameData7_6): any[]; getActionAll(desk: GameData7_6): GameAction7_6[]; }