export declare class GameData7_4 { player: number; desk: number[][]; curQuesIdx: number; score1: number; score2: number; typeSet: number; } export declare class GameAction7_4 { listCalculate: string[]; score: number; } export declare class module7_4 { listQues: number[][]; getRiddleLev(): any; getRiddle(list: number[], count?: number): GameData7_4; checkRiddle(desk: GameData7_4): 0 | -1; checkDesk(desk: GameData7_4, timeFinished?: boolean): 1 | 2 | 3 | -1; split(str: string): string[]; checkAction(desk: GameData7_4, act: GameAction7_4): 0 | -1; doAction(deskIn: GameData7_4, act: GameAction7_4): [flag: number, desk: GameData7_4]; getActionAuto(desk: GameData7_4): any[]; getActionAll(desk: GameData7_4): GameAction7_4[]; }