export declare class GameData7_3 { player: number; desk: number[]; finishedDui: number[]; typeSet: number; } export declare class GameAction7_3 { idDui: number; count: number; score: number; } export declare class module7_3 { getRiddle(): GameData7_3; getRiddleLev(): any; checkRiddle(desk: GameData7_3): 0 | -1; checkDesk(desk: GameData7_3): number; checkAction(desk: GameData7_3, act: GameAction7_3): 0 | -1; doAction(deskIn: GameData7_3, act: GameAction7_3): [flag: number, desk: GameData7_3]; updateDesk(desk: GameData7_3): void; getActionAuto(desk: GameData7_3): any[]; getActionAll(desk: GameData7_3): GameAction7_3[]; }