export declare class GameData7_12 { player: number; desk: number[]; typeSet: number; lastEatIdxs: number[]; } export declare class GameAction7_12 { idxFrom: number; idxTo: number; score: number; } export declare class module7_12 { getRiddleLev(): any; getRiddle(count: number): GameData7_12; checkRiddle(desk: GameData7_12): number; checkDesk(desk: GameData7_12): 1 | 2 | -1; checkAction(desk: GameData7_12, act: GameAction7_12): 0 | -1; doAction(deskIn: GameData7_12, act: GameAction7_12): [flag: number, desk: GameData7_12]; getActionAuto(desk: GameData7_12): any[]; getActionAll(desk: GameData7_12): GameAction7_12[]; }