export declare class GameData7_1 { player: number; typeSet: number; desk: number[][]; eachMax: number; } export declare class GameAction7_1 { listIdx: number[][]; score: number; } export declare class module7_1 { getRiddle(): GameData7_1; getRiddleLev(): any; createDesk(a: number, b: number, c: number, max: number): GameData7_1; checkRiddle(desk: GameData7_1): 0 | -1; checkDesk(desk: GameData7_1): number; checkAction(desk: GameData7_1, act: GameAction7_1): boolean; doAction(deskIn: GameData7_1, act: GameAction7_1): [flag: number, desk: GameData7_1]; getActionAuto(desk: GameData7_1): any[]; getActionAll(desk: GameData7_1): GameAction7_1[]; getIdxsCanGet(list: number[]): number[]; }