export declare class GameData5_2 { player: number; pChess: number[]; pStart: number[]; pGoal: number[]; xMax: number; yMax: number; typeSet: number; } export declare class GameAction5_2 { dir: number; step: number; score: number; } export declare class module5_2 { getRiddle(): GameData5_2; getRiddleLev(): any; checkRiddle(desk: GameData5_2): 0 | -1; checkDesk(desk: GameData5_2): number; doAction(deskIn: GameData5_2, act: GameAction5_2): [flag: number, desk: GameData5_2]; checkAction(desk: GameData5_2, act: GameAction5_2): boolean; getTargetPos(dir: number, step: number, posStart: number[]): number[]; getActionAuto(desk: GameData5_2): any[]; getActionAll(desk: GameData5_2): GameAction5_2[]; }