export declare class GameData5_1 { player: number; countInited: number; desk: number[]; options: number[]; typeSet: number; } export declare class GameAction5_1 { listIdx: number[]; score: number; } export declare class module5_1 { getRiddle(): GameData5_1; getRiddleLev(): any; checkRiddle(desk: GameData5_1): 0 | -1; checkDesk(desk: GameData5_1): number; checkAction(desk: GameData5_1, act: GameAction5_1): boolean; doAction(deskIn: GameData5_1, act: GameAction5_1): [flag: number, desk: GameData5_1]; getActionAuto(desk: GameData5_1): any[]; getActionAll(desk: GameData5_1): GameAction5_1[]; getActionByCount(c: number, desk: GameData5_1): false | GameAction5_1; }