export declare class GameData3_9 { player: number; desk: number[]; list1: number[]; list2: number[]; targetNum: number; typeSet: number; } export declare class GameAction3_9 { idx: number; score: number; } export declare class module3_9 { getRiddleLev(): any; getRiddle(list: number[]): GameData3_9; checkRiddle(desk: GameData3_9): number; checkDesk(desk: GameData3_9): number; checkThree(desk: GameData3_9, color: number): false | number[]; doAction(deskIn: GameData3_9, act: GameAction3_9): [flag: number, desk: GameData3_9]; checkAction(desk: GameData3_9, act: GameAction3_9): 0 | -1; getActionAuto(desk: GameData3_9): any[]; getActionAll(desk: GameData3_9): GameAction3_9[]; }