export declare class GameData3_4 { player: number; desk: number[][]; deskInited: number[][]; typeSet: number; isTrainMode: boolean; onlyAllDiff: boolean; } export declare class GameAction3_4 { color: number; x: number; y: number; score: number; } export declare class module3_4 { getRiddle(count: number, blankCount?: number): GameData3_4; checkRiddle(desk: GameData3_4): 0 | -1; getAnswer(deskIn: GameData3_4): GameData3_4; getCountWrong(deskIn: GameData3_4): number; getFinishedCount(deskIn: GameData3_4): number; checkFinished(deskIn: GameData3_4): number; checkDesk(deskIn: GameData3_4): number; doAction(deskIn: GameData3_4, act: GameAction3_4): [flag: number, desk: GameData3_4]; checkAction(desk: GameData3_4, act: GameAction3_4): 0 | -1; getActionAuto(desk: GameData3_4): any[]; getActionAll(desk: GameData3_4): GameAction3_4[]; }