export declare class GameData3_12 { player: number; desk: number[][]; deskInited: number[][]; listDisabled: number[]; typeSet: number; score: number; } export declare class GameAction3_12 { p1: number; p2: number; score: number; } export declare class module3_12 { getRiddleLev(): any; getRiddle(): GameData3_12; checkRiddle(desk: GameData3_12): 0 | -1; checkDesk(desk: GameData3_12): number; checkAction(desk: GameData3_12, act: GameAction3_12): 0 | -1; doAction(deskIn: GameData3_12, act: GameAction3_12): [flag: number, desk: GameData3_12]; getActionAuto(desk: GameData3_12): any[]; getActionAll(desk: GameData3_12): GameAction3_12[]; }