export declare class GameData3_11 { player: number; countInited: number; desk: number[]; options: number[]; typeSet: number; } export declare class GameAction3_11 { listIdx: number[]; score: number; } export declare class module3_11 { getRiddle(): GameData3_11; getRiddleLev(): any; checkRiddle(desk: GameData3_11): 0 | -1; checkDesk(desk: GameData3_11): number; checkAction(desk: GameData3_11, act: GameAction3_11): boolean; doAction(deskIn: GameData3_11, act: GameAction3_11): [flag: number, desk: GameData3_11]; getActionAuto(desk: GameData3_11): any[]; getActionAll(desk: GameData3_11): GameAction3_11[]; getActionByCount(c: number, desk: GameData3_11): false | GameAction3_11; }