export declare class GameData3_10 { player: number; desk1: number; desk2: number; desk1Got: number; desk2Got: number; typeSet: number; } export declare class GameAction3_10 { count1: number; count2: number; score: number; } export declare class module3_10 { getRiddleLev(): any; getRiddle(count?: number): GameData3_10; checkRiddle(desk: GameData3_10): 0 | -1; checkDesk(desk: GameData3_10): number; checkAction(desk: GameData3_10, act: GameAction3_10): 0 | -1; doAction(deskIn: GameData3_10, act: GameAction3_10): [flag: number, desk: GameData3_10]; getActionAuto(desk: GameData3_10): any[]; getActionAll(desk: GameData3_10): GameAction3_10[]; }