export declare class GameData3_1 { player: number; countInited: number; desk: number[]; options: number[]; typeSet: number; } export declare class GameAction3_1 { listIdx: number[]; score: number; } export declare class module3_1 { getRiddle(): GameData3_1; getRiddleLev(): any; checkRiddle(desk: GameData3_1): 0 | -1; checkDesk(desk: GameData3_1): number; checkAction(desk: GameData3_1, act: GameAction3_1): boolean; doAction(deskIn: GameData3_1, act: GameAction3_1): [flag: number, desk: GameData3_1]; getActionAuto(desk: GameData3_1): any[]; getActionAll(desk: GameData3_1): GameAction3_1[]; getActionByCount(c: number, desk: GameData3_1): false | GameAction3_1; }