export declare class GameData1_7 { player: number; desk: number[][]; typeSet: number; } export declare class GameAction1_7 { listP: number[][]; score: number; } export declare class module1_7 { getRiddle(count: number): GameData1_7; getRiddleLev(): any; checkRiddle(desk: GameData1_7): 0 | -1; getBlankCount(desk: GameData1_7): number; checkDesk(desk: GameData1_7): number; checkAction(desk: GameData1_7, act: GameAction1_7): 0 | -1; doAction(deskIn: GameData1_7, act: GameAction1_7): [flag: number, desk: GameData1_7]; getActionAuto(desk: GameData1_7): any[]; getPosBlankAll(desk: GameData1_7): number[][]; getAllActionWay(source: any[], count: number, isPermutation?: boolean): any[]; getActionAll(desk: GameData1_7): GameAction1_7[]; }