export declare class GameData1_4 { player: number; desk: number[][]; ques: number[][]; typeSet: number; } export declare class GameAction1_4 { color: number; listP: number[][]; score: number; } export declare class module1_4 { getRiddle(maxX: number, maxY: number): GameData1_4; getRiddleDefault(): GameData1_4; checkRiddle(desk: GameData1_4): 0 | -1; checkDesk(deskIn: GameData1_4): number; getCountNeed(ques: number[][], p1: number[], p2: number[]): number; getListY(list: number[][], x: number): number[]; getSeriesMax(list: number[], idx: number): number; doAction(deskIn: GameData1_4, act: GameAction1_4): [flag: number, desk: GameData1_4]; checkAction(desk: GameData1_4, act: GameAction1_4): number; getActionAuto(desk: GameData1_4): any[]; getActionAll(desk: GameData1_4): GameAction1_4[]; }