export declare class GameData1_3 { player: number; size: number; stepStartLineIdx: number; mapFlagColor: any; mapLineColor: any; listFlag: number[][]; listLine: number[][][]; listInited1: number[][][]; listInited2: number[][][]; typeSet: number; gainExtraChance: boolean; } export declare class GameAction1_3 { line: number[][]; score: number; } export declare class module1_3 { getRiddle(): GameData1_3; checkRiddle(desk: GameData1_3): boolean; checkDesk(desk: GameData1_3): 1 | 2 | 3 | -1; doAction(deskIn: GameData1_3, act: GameAction1_3): [flag: number, desk: GameData1_3]; getBoxLines(line: number[][]): number[][][][]; sortLine(list: number[][]): number[][]; checkSameLine(line1: number[][], line2: number[][]): any; checkAction(desk: GameData1_3, act: GameAction1_3): boolean; getActionAuto(desk: GameData1_3): any[]; getActionAll(desk: GameData1_3): GameAction1_3[]; }