export declare class GameData1_1 { player: number; countInited: number; countCurrent: number; options: number[]; typeSet: number; } export declare class GameAction1_1 { count: number; score: number; } export declare class module1_1 { getRiddle(): GameData1_1; getRiddleLev(): any; checkRiddle(desk: GameData1_1): 0 | -1; checkDesk(desk: GameData1_1): number; checkAction(desk: GameData1_1, act: GameAction1_1): boolean; doAction(deskIn: GameData1_1, act: GameAction1_1): [flag: number, desk: GameData1_1]; getActionAuto(desk: GameData1_1): any[]; getActionAll(desk: GameData1_1): GameAction1_1[]; }