/** * ASCII art part library for creature rendering. * * Design principles: * - Use Unicode box-drawing and block chars for richer visuals * - Each body type has size variants * - Parts are arrays of strings (lines) for easy composition * - {P} = primary color, {S} = secondary color, {E} = eye color, {A} = aura color, {R} = reset */ export declare const EGG: string[]; export declare const EGG_CRACKING: string[]; export declare const BLOB_SMALL: string[]; export declare const BLOB_MEDIUM: string[]; export declare const SPRITE_SMALL: string[]; export declare const SPRITE_MEDIUM: string[]; export declare const SERPENT_MEDIUM: string[]; export declare const SERPENT_LARGE: string[]; export declare const DRAGON_MEDIUM: string[]; export declare const DRAGON_LARGE: string[]; export declare const PHOENIX_LARGE: string[]; /** Map of body type → size → art template */ export declare const BODY_ART: Record>;