import { CxRenderingContext } from './rendering_context'; import { CxRenderingProgram } from './rendering_program'; export declare class CxRenderingProgramPalos extends CxRenderingProgram { vertexPositionAttribute: any; pMatrixUniform: any; mvMatrixUniform: any; colorActiveUniform: any; colorPassiveUniform: any; intervalUniform: any; configure(context: CxRenderingContext): void; getFragmentShaderSource(): string; getVertexShaderSource(): string; }