import { Treasure } from '../../../../aer-types/types' export const treasures: Treasure[] = [ { id: 'ReevesRavenShard', name: "Reeve's RavenShard", expansion: 'promos', level: 1, subtype: 'Gem', effect: `
Gain 1 Æ. You may discard a card in hand. If you do, gain and additional 1 Æ.
`, }, { id: 'NymsVision', name: "Nym's Vision", expansion: 'promos', level: 1, subtype: 'Spell', effect: `
Cast: Deal 1 damage.
Reveal the top card of the nemesis deck. If you revealed an attack, gain
2 Æ.
Cast: Deal 1 damage.
Any ally may prep a spell in hand to their opened or closed breach(es).
When a player becomse exhausted, do not resolve any on-exhaust effects.
The players do not lose when all players are exhausted.
When you play a relic that costs 4 Æ or more, any ally gains 1 charge.
`, }, { id: 'BreachStabilizer', name: 'Breach Stabilizer', expansion: 'promos', level: 3, effect: `Any number of Sparks mya be prepped to your I breach.
`, }, { id: 'FangedChoker', name: 'Fanged Choker', expansion: 'promos', level: 3, effect: `At the end of your draw phase, if the total cost of spells in your hand is 6 Æ or more, draw a card.
`, }, { id: 'EndlessBandolier', name: 'Endless Bandolier', expansion: 'promos', level: 3, effect: `Once per turn during your main phase you may discard a card in hand. If you do, deal 1 damage and gain 1 charge.
`, }, ]