import { Treasure } from '../../../../aer-types/types' export const treasures: Treasure[] = [ { id: 'IncosSpreadingEmerald', name: "Inco's Spreading Emerald", expansion: 'SV', level: 1, subtype: 'Gem', effect: `
Gain 1 Æ. OR The next time you gain a card that costs 3 Æ or less this turn, any ally gains a copy of that card from the supply.
`, }, { id: 'LostsForgedCrystal', name: "Lost's Forged Crystal", expansion: 'SV', level: 1, subtype: 'Gem', effect: `
(When the game starts, add a Crystal to your discard pile.)
Gain 2 Æ.
At the start of the game, set this next to a supply pile that costs 7 Æ or more. When a player gains a card from that supply pile, that player gains 2 life.
`, }, { id: 'AshenRib', name: 'Ashen Rib', expansion: 'SV', level: 2, effect: `Once per turn after a player plays their second relic, any ally draws a card.
`, }, { id: 'MassacreHelm', name: 'Massacre Helm', expansion: 'SV', level: 3, effect: `When you cast three or more spells during your casting phase, deal 3 damage.
`, }, { id: 'CloakOfWisdom', name: 'Cloak Of Wisdom', expansion: 'SV', level: 3, effect: `At the start of tyour main phase, if there are five or more cards in your discard pile, focus one of your closed breaches.
`, }, ]