import { Treasure } from '../../../../aer-types/types' export const treasures: Treasure[] = [ { id: 'ClaudiasAetherscope', name: "Claudia's Aetherscope", expansion: 'RTG', level: 1, subtype: 'Gem', effect: `
Gain 1 Æ. OR Any ally may lose 1 charge. If they do, gain 2 charges.
`, }, { id: 'SoskelsLuckyCoin', name: "Soskel's Lucky Coin", expansion: 'RTG', level: 1, subtype: 'Gem', effect: `
Gain 1 Æ.
You may lose 1 charge. If you do, gain an additional 2 Æ.
Gain 1 Æ.
You may cast any player's prepped spell. That spell deals 1 less damage, minimum 1.
Cast: Deal 1 damage. OR Cast: Any ally draws a card.
`, }, { id: 'GygarsTsunami', name: "Gygar's Tsunami", expansion: 'RTG', level: 1, subtype: 'Spell', effect: `
Cast: Deal 1 damage.
>ou may lose 1 charge. If you do, deal 3 additional damage.
After a player finishes resolving their ability, any ally draws a card.
`, }, { id: 'SparkingShards', name: 'Sparking Shards', expansion: 'RTG', level: 2, effect: `At the start of the game, set this next to a gem supply pile. When a player gains a card from that supply pile, that player gains 1 charge.
`, }, { id: 'SigilPendant', name: 'Sigil Pendant', expansion: 'RTG', level: 2, effect: `Once per turn during any player's main phase that player may spend 3 Æ to have each player gain a charge.
`, }, { id: 'HornOfPlenty', name: 'Horn Of Plenty', expansion: 'RTG', level: 3, effect: `
Draw two cards from level 1 treasure deck and add them to the Barracks.
Add two additional level 1 treasures to your starting deck using the level 1
treasure rules.
When you gain a gem, Gravehold gains 1 life.
This can cause Gravehold to have more than its maximum life.
When you focus or open a breach, you may cast any player's prepped spell. That spell deals 1 additional damage.
`, }, ]