import { ICard } from '../../../../aer-types/types' export const cards: ICard[] = [ { type: 'Gem', expansion: 'Legacy', name: 'Branching Radite', id: 'BranchingRadite', cost: 4, effect: `
Gain 2 Æ.
If you have two or more prepped spells, gain an additional 1
Æ.
Cast: Deal 2 damage.
`, keywords: ['weak'], }, { type: 'Relic', expansion: 'Legacy', name: 'Brane Knife', id: 'BraneKnife', cost: 3, effect: `
Gain 1 charge.
Any ally focuses their closed breach with
the lowest focus cost.
Gain 1 Æ. Gain 2 pulse tokens.
Until the end of the turn, you may lose 1 pulse token to gain
1 Æ any number of times.
Gain 3 Æ.
`, keywords: ['weak'], }, { type: 'Relic', expansion: 'Legacy', name: 'Voltaic Relay', id: 'VoltaicRelay', cost: 4, effect: `
Any player gains 3 pulse tokens.
That player may lose 1 pulse token. If they do,
they destroy a card in hand.
When you gain this, gain 2 pulse tokens.
Cast: Deal 2 damage.
You may lose 1 pulse token. If you do, any player gains 1 life.
While prepped, once per turn during your main phase
you may gain 1 pulse token.
Cast: Deal 2 damage.
You may lose 2 pulse tokens.
If you do, deal 3 additional damage.
Any ally gains 1 charge. Any player gains 2 pulse tokens. You may lose 2 pulse tokens. If you do, cast any player's prepped spell. That spell deals 1 additional damage.
`, keywords: ['pulse', 'strong'], }, { type: 'Relic', expansion: 'Legacy', name: 'Geophage', id: 'Geophage', cost: 3, effect: `
Gain 1 Æ.
You may destroy a gem in hand.
Cast: Deal 3 damage.
If you have 3 or more charges, gain 1 charge.
Gain 2 Æ. Gain 1 pulse token. OR You may lose 1 pulse token. If you do, gain 3 Æ.
`, keywords: ['pulse', 'strong'], }, { type: 'Gem', expansion: 'Legacy', name: 'Ancient Cyanolith', id: 'AncientCyanolith', cost: 3, effect: `Gain 2 Æ.
`, keywords: ['weak'], }, { type: 'Relic', expansion: 'Legacy', name: 'Ethereal Hand', id: 'EtherealHand', cost: 6, effect: `Any ally draws two cards.
`, keywords: ['weak'], }, { type: 'Spell', expansion: 'Legacy', name: 'Bending Beam', id: 'BendingBeam', cost: 5, effect: `
Cast: Deal 2 damage.
If this spel was cast from an opened III breach,
deal 3 additional damage.
Gain 2 Æ. If you have 3 or more charges, gain an additional 1 Æ.
`, keywords: ['weak'], }, { type: 'Spell', expansion: 'Legacy', name: 'Arcane Salvo', id: 'ArcaneSalvo', cost: 5, effect: `
While prepped, once per turn during your main
phase you may place a relic you played this turn
or a relic in your discard pile on top of your deck.
Cast: Deal 4 damage.
Gain 2 Æ. If your III breach is opened, gain and additional 1 Æ.
`, keywords: [], }, { type: 'Spell', expansion: 'Legacy', name: 'Pyro Geist', id: 'PyroGeist', cost: 6, effect: `
When you prep this, deal 1 damage.
Cast: Deal 1 damage. Deal 2 damage.
Cast: Deal 2 damage.
Focus any player's III breach.
Cast: Deal 6 damage.
Gain 1 pulse token.
You may lose any number of pulse tokens.
If you do, any ally draws cards equal to the number
of pulse tokens lost this way.
Gain 2 Æ. OR Silence a minion.
`, keywords: ['silence'], }, { type: 'Gem', expansion: 'Legacy', name: 'Arcing Silicate', id: 'ArcingSilicate', cost: 4, effect: `
Gain 2 Æ. Gain 1 pulse token.
You may lose any number of pulse tokens. Deal damage equal to the
number of pulse tokens lost this way.
Cast: Deal 2 damage.
If you have two or more other prepped spells, deal 1 additional damage.
Cast: Deal 3 damage.
`, keywords: ['weak'], }, { type: 'Relic', expansion: 'Legacy', name: 'Reality Stabilizer', id: 'RealityStabilizer', cost: 6, effect: `
Gain 2 charges.
Silence a minion.
When you gain this, you may place it on top
of any player's discard pile.
Cast: Deal 5 damage.
Gravehold gains 1 life.
Cast: Deal 4 damage.
If there are three or more empty supply piles,
deal 3 additional damage.
Cast: Deal 4 damage.
You may discard a spell in hand. If you do, deal 1 additional
damage and gain 1 charge.
Gain 2 Æ. You may discard a gem in in hand. If you do, gain an additional 2 Æ.
`, keywords: ['weak'], }, { type: 'Relic', expansion: 'Legacy', name: 'Prophetic Lens', id: 'PropheticLens', cost: 4, effect: `
Gain 1 charge.
Reveal the top card of your deck. You may destroy it. If you
don't, gain 1 Æ.
Gain 2 pulse tokens. You may lose 4 pulse tokens. If you do, open any player's closed breach. Then, gain a spell from any supply pile that costs 5 Æ or less and prep that spell to any player's opened breach.
`, keywords: ['pulse', 'strong'], }, { type: 'Gem', expansion: 'Legacy', name: 'Refined Lumenium', id: 'RefinedLumenium', cost: 5, effect: `
Gain 2 Æ.
Any ally draws a card.
Focus any player's breach.
Two different players may destroy the top card of their
discard pile.
Cast: Any player discards a card in hand. If they do, deal 4 damage.
`, keywords: ['weak'], }, { type: 'Relic', expansion: 'Legacy', name: 'Neural Wreath', id: 'NeuralWreath', cost: 4, effect: `Focus any player's breach. Any player may prep a spell in hand.
`, keywords: ['weak'], }, { type: 'Spell', expansion: 'Legacy', name: 'Sphere Of Inversion', id: 'SphereOfInversion', cost: 9, effect: `
Cast: Deal 7 damage.
Any ally may destroy a card in hand.
If they do, they gain 2 life.