import { Treasure } from '../../../../aer-types/types' export const treasures: Treasure[] = [ { id: 'ReevesRavenShard', name: "Reeve's Raven Shard", expansion: 'promos', level: 1, subtype: 'Gem', effect: `

Gain 1 Æ. You may discard a card in hand. If you do, gain and additional 1 Æ.

`, }, { id: 'NymsVision', name: "Nym's Vision", expansion: 'promos', level: 1, subtype: 'Spell', effect: `

Cast: Deal 1 damage.
Reveal the top card of the nemesis deck. If you revealed an attack, gain 2 Æ.

`, }, { id: 'SparrowsAid', name: "Sparrow's Aid", expansion: 'promos', level: 1, effect: `

Cast: Deal 1 damage.
Any ally may prep a spell in hand to their opened or closed breach(es).

`, }, { id: 'WraithsEssence', name: "Wraith's Essence", expansion: 'promos', level: 2, effect: `

When a player becomes exhausted, do not resolve any on-exhaust effects.

The players do not lose when all players are exhausted.

`, }, { id: 'VolatileClasp', name: 'Volatile Clasp', expansion: 'promos', level: 3, effect: `

When you play a relic that costs 4 Æ or more, any ally gains 1 charge.

`, }, { id: 'BreachStabilizer', name: 'Breach Stabilizer', expansion: 'promos', level: 3, effect: `

Any number of Sparks may be prepped to your I breach.

`, }, { id: 'FangedChoker', name: 'Fanged Choker', expansion: 'promos', level: 3, effect: `

At the end of your draw phase, if the total cost of spells in your hand is 6 Æ or more, draw a card.

`, }, { id: 'EndlessBandolier', name: 'Endless Bandolier', expansion: 'promos', level: 3, effect: `

Once per turn during your main phase you may discard a card in hand. If you do, deal 1 damage and gain 1 charge.

`, }, { id: 'SahalasBlackMeteorite', name: "Sahala's Black Meteorite", expansion: 'promos', level: 1, subtype: 'Gem', effect: `

Gain 1 Æ. OR Gain 3 Æ that can only be used to focus or open your IV breach.

`, }, { id: 'NooksMysticFlourish', name: "Nook's Mystic Flourish", expansion: 'promos', level: 1, subtype: 'Gem', effect: `

Gain 1 Æ.
Cast a spell in your hand. If that spell costs 1 Æ or more, return that spell to its supply pile, gain a spell from any supply pile that costs less than the cast spell, and gain 1 charge.

`, }, { id: 'RitualStaff', name: 'Ritual Staff', expansion: 'promos', level: 2, effect: `

When a player gains a card that costs 7 Æ or more, add a power token to this card.

At the start of the nemesis turn if the nemesis has exactly one turn order card in the turn order discard pile, the nemesis suffers damage equal to the number of tokens on this card.

`, }, { id: 'CrownOfFangs', name: 'Crown Of Fangs', expansion: 'promos', level: 2, effect: `

At the start of the game, set this next to a spell supply pile that costs 6 Æ or more. These cards cost player's 1 less Æ to gain.

`, }, { id: 'EverfullPurse', name: 'Everfull Purse', expansion: 'promos', level: 3, effect: `

At the end of your draw phase, if the total cost of gems and relics in your hand is 7 Æ or more, draw a card.

`, }, { id: 'ArcaneTimepiece', name: 'Arcane Timepiece', expansion: 'promos', level: 3, effect: `

At the start of your first turn of the game, gain 2 charges.

Once per game when the nemesis turn order card is drawn, you may lose 4 charges. If you do, skip the nemesis turn.

`, }, { id: 'BootsOfArcaneQuickening', name: 'Boots Of Arcane Quickening', expansion: 'promos', level: 3, effect: `

At the start of your first turn of the game, gain 4 Æ that can only be used to gain a spell.

`, }, ]