import AABB from '../AABB'; import IAABBShape from '../IAABBShape'; import Vector3 from '../Vector3'; export default class PolygonalPrism implements IAABBShape { private shape; private depth; constructor(shape: Vector3[], depth: number); GetAABB(): AABB; ContainsPoint(rayStart: Vector3): boolean; private checkForHit; readonly Shape: Vector3[]; readonly Depth: number; }