/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*namespace com.google.zxing.common {*/ import GridSampler from './GridSampler'; import BitMatrix from './BitMatrix'; import PerspectiveTransform from './PerspectiveTransform'; import Exception from './../Exception'; /** * @author Sean Owen */ export default class DefaultGridSampler extends GridSampler { /*@Override*/ public sampleGrid(image: BitMatrix, dimensionX: number /*int*/, dimensionY: number /*int*/, p1ToX: number/*float*/, p1ToY: number/*float*/, p2ToX: number/*float*/, p2ToY: number/*float*/, p3ToX: number/*float*/, p3ToY: number/*float*/, p4ToX: number/*float*/, p4ToY: number/*float*/, p1FromX: number/*float*/, p1FromY: number/*float*/, p2FromX: number/*float*/, p2FromY: number/*float*/, p3FromX: number/*float*/, p3FromY: number/*float*/, p4FromX: number/*float*/, p4FromY: number/*float*/): BitMatrix /*throws NotFoundException*/ { const transform = PerspectiveTransform.quadrilateralToQuadrilateral( p1ToX, p1ToY, p2ToX, p2ToY, p3ToX, p3ToY, p4ToX, p4ToY, p1FromX, p1FromY, p2FromX, p2FromY, p3FromX, p3FromY, p4FromX, p4FromY); return this.sampleGridWithTransform(image, dimensionX, dimensionY, transform); } /*@Override*/ public sampleGridWithTransform(image: BitMatrix, dimensionX: number /*int*/, dimensionY: number /*int*/, transform: PerspectiveTransform): BitMatrix /*throws NotFoundException*/ { if (dimensionX <= 0 || dimensionY <= 0) { throw new Exception(Exception.NotFoundException); } const bits = new BitMatrix(dimensionX, dimensionY); const points = new Float32Array(2 * dimensionX); for (let y = 0; y < dimensionY; y++) { const max = points.length; const iValue: number /*float*/ = y + 0.5; for (let x = 0; x < max; x += 2) { points[x] = /*(float)*/ (x / 2) + 0.5; points[x + 1] = iValue; } transform.transformPoints(points); // Quick check to see if points transformed to something inside the image // sufficient to check the endpoints GridSampler.checkAndNudgePoints(image, points); try { for (let x = 0; x < max; x += 2) { if (image.get(Math.floor(points[x]), Math.floor(points[x + 1]))) { // Black(-ish) pixel bits.set(x / 2, y); } } } catch (aioobe/*: ArrayIndexOutOfBoundsException*/) { // This feels wrong, but, sometimes if the finder patterns are misidentified, the resulting // transform gets "twisted" such that it maps a straight line of points to a set of points // whose endpoints are in bounds, but others are not. There is probably some mathematical // way to detect this about the transformation that I don't know yet. // This results in an ugly runtime exception despite our clever checks above -- can't have // that. We could check each point's coordinates but that feels duplicative. We settle for // catching and wrapping ArrayIndexOutOfBoundsException. throw new Exception(Exception.NotFoundException); } } return bits; } }