/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*namespace com.google.zxing {*/ import MathUtils from './common/detector/MathUtils'; import Float from './util/Float'; /** *

Encapsulates a point of interest in an image containing a barcode. Typically, this * would be the location of a finder pattern or the corner of the barcode, for example.

* * @author Sean Owen */ export default class ResultPoint { public constructor(private x: number/*float*/, private y: number/*float*/) { } public getX(): number/*float*/ { return this.x; } public getY(): number/*float*/ { return this.y; } /*@Override*/ public equals(other: Object): boolean { if (other instanceof ResultPoint) { const otherPoint = other; return this.x === otherPoint.x && this.y === otherPoint.y; } return false; } /*@Override*/ public hashCode(): number /*int*/ { return 31 * Float.floatToIntBits(this.x) + Float.floatToIntBits(this.y); } /*@Override*/ public toString(): string { return '(' + this.x + ',' + this.y + ')'; } /** * Orders an array of three ResultPoints in an order [A,B,C] such that AB is less than AC * and BC is less than AC, and the angle between BC and BA is less than 180 degrees. * * @param patterns array of three {@code ResultPoint} to order */ public static orderBestPatterns(patterns: Array): void { // Find distances between pattern centers const zeroOneDistance = this.distance(patterns[0], patterns[1]); const oneTwoDistance = this.distance(patterns[1], patterns[2]); const zeroTwoDistance = this.distance(patterns[0], patterns[2]); let pointA: ResultPoint; let pointB: ResultPoint; let pointC: ResultPoint; // Assume one closest to other two is B; A and C will just be guesses at first if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance) { pointB = patterns[0]; pointA = patterns[1]; pointC = patterns[2]; } else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance) { pointB = patterns[1]; pointA = patterns[0]; pointC = patterns[2]; } else { pointB = patterns[2]; pointA = patterns[0]; pointC = patterns[1]; } // Use cross product to figure out whether A and C are correct or flipped. // This asks whether BC x BA has a positive z component, which is the arrangement // we want for A, B, C. If it's negative, then we've got it flipped around and // should swap A and C. if (this.crossProductZ(pointA, pointB, pointC) < 0.0) { const temp = pointA; pointA = pointC; pointC = temp; } patterns[0] = pointA; patterns[1] = pointB; patterns[2] = pointC; } /** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static distance(pattern1: ResultPoint, pattern2: ResultPoint): number/*float*/ { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y); } /** * Returns the z component of the cross product between vectors BC and BA. */ private static crossProductZ(pointA: ResultPoint, pointB: ResultPoint, pointC: ResultPoint): number/*float*/ { const bX = pointB.x; const bY = pointB.y; return ((pointC.x - bX) * (pointA.y - bY)) - ((pointC.y - bY) * (pointA.x - bX)); } }