/** * XP Tower - Neutral Building * Experience generation structure * * Strategic objectives that provide continuous experience when controlled. * These structures cannot be destroyed but can be captured and controlled * through unit presence, creating focal points for map control. */ import { SpecialBuilding } from "../../../../engine/building.js"; /** * XP Tower - Experience generation structure * Strategic objectives that grant continuous XP at 4 XP/sec when controlled */ declare class XpTower extends SpecialBuilding { uuid: string; static src: string; constructor(); } export default XpTower; //# sourceMappingURL=xp-tower.d.ts.map