import { GLRenderer, Scene, Vec3 } from '@zeainc/zea-engine'; import { SelectionManager } from '../src/SelectionManager'; export interface AppData { renderer?: GLRenderer; scene?: Scene; sceneUnits?: string; selectionManager?: SelectionManager; session?: any; sessionSync?: any; } export interface PointerObject { grabPos: Vec3; holdPos: Vec3; } //# sourceMappingURL=types.d.ts.map