import { MaterialColorParam, NumberParameter, Material } from '@zeainc/zea-engine'; /** * The Material Class to use for Handle items. * The Handle shader is used to display geometry that must provide a fixed size on * screen and not get smaller or bigger as the user gets closer/farther away. * * @extends {GLShader} */ declare class HandleMaterial extends Material { baseColorParam: MaterialColorParam; maintainScreenSizeParam: NumberParameter; overlayParam: NumberParameter; /** * Creates an instance of HandleMaterial. * * @param name - The name of the material. Note: this value is entirely optional. */ constructor(name?: string); } export default HandleMaterial; export { HandleMaterial }; //# sourceMappingURL=HandleMaterial.d.ts.map