/** @internal */ export declare class FaceMeshGenerator { private render_mean_; private render_identity_; private render_expression_; private render_uvs_; private render_indices_; private render_indices_reversed; private vertices_; private normals_; private normalsCalculated_; private modelVersion_; private mirrored_; loadDefaultModel(fillMouth: boolean, fillEyeL: boolean, fillEyeR: boolean, fillNeck: boolean): Promise; loadFullHeadSimplifiedModel(fillMouth: boolean, fillEyeL: boolean, fillEyeR: boolean, fillNeck: boolean): Promise; loadFromMemory(ab: ArrayBuffer, fillMouth: boolean, fillEyeL: boolean, fillEyeR: boolean, fillNeck: boolean): void; getVertices(): Float32Array; getUVs(): Float32Array; getIndices(): Uint16Array; getNormals(): Float32Array; getModelVersion(): number; update(identity: Float32Array, expression: Float32Array, mirrored: boolean): void; calculateNormals(): void; }