import { Mesh, MeshBasicMaterial, PlaneGeometry } from 'three'; export declare class TransformControlsPlane extends Mesh { private isTransformControlsPlane; type: string; constructor(); private unitX; private unitY; private unitZ; private tempVector; private dirVector; private alignVector; private tempMatrix; private identityQuaternion; private cameraQuaternion; private worldPosition; private worldQuaternion; private eye; private axis; mode: string; space: 'world' | 'local'; updateMatrixWorld: () => void; }