import * as THREE from 'three'; export declare class CameraHelper extends THREE.LineSegments { constructor(camera: THREE.Camera); update(): void; dispose(): void; } declare class CameraHelperBufferGeometry extends THREE.BufferGeometry { private camera; /** * Initializes a new instance of the CameraHelperBufferGeometry class. * @param camera The THREE.Camera instance for which the frustum is visualized. */ constructor(camera: THREE.Camera); /** * Updates the geometry of the camera helper to reflect the current state of the camera. */ update(): void; /** * Helper method to set a point in the geometry. */ private _setPoint; } export {};