import { ActionBehavior } from '@zcomponent/core'; /** * Switches the current active camera. * * The camera that is marked as `active` is used by the renderer to render the scene. * * You can also: * - Use the `activate` method of the camera component. * - Use `activateAtStart` property of the camera component. * @zbehavior * @zicon videocam * @zgroup Actions */ export declare class ActivateCamera extends ActionBehavior { /** * The camera to activate * @zprop * @zvalues nodeids three/Object3D/Camera/** */ camera: string; perform(): void; }