import { Component, Context, ContextManager, Observable } from '@zcomponent/core'; import { IRigidBody } from '../components/IRigidBody'; import { Object3D } from 'three'; export declare class PhysicsEditorContext extends Context { showCenterOfMassHelepr: Observable; helpers: Object3D[]; private _controlsObject?; private _shouldDetachControls; private _controls?; constructor(contextManager: ContextManager, props: {}); _handleAncestorLockState(locked: boolean, component: Component): void; _lockColliders(body: IRigidBody, locked: boolean): void; private get _rigidBodies(); _lockRigidbodies(): void; _unlockRigidbodies(disposing?: boolean): void; dispose(): never; }