import { ConstructorProps, ContextManager } from '@zcomponent/core'; import { Group } from '@zcomponent/three'; /** * Sets the origin for all physics calculations in the scene. * * When present, all physics objects use this as their reference frame instead of world space. * Useful for AR scenarios where you want to move the entire physics world together. * * Root element: [THREE.Group](https://threejs.org/docs/index.html?q=Grou#api/en/objects/Group) * * @zcomponent * @zicon recenter * @ztag physics/PhysicsOrigin * @zparents three/Object3D/Group/** * @zgroup Physics */ export declare class PhysicsOrigin extends Group { private havokContext; constructor(ctx: ContextManager, props: ConstructorProps); dispose(): never; }