import { Object3D, Vector3, Group } from 'three'; import { PhysicsShapeType } from './IPhysics'; export declare class ColliderHelper extends Group { private shape; private mesh?; private collectIndices; private meshesToIgnoreIds; previewMesh: Object3D | null; vertices: Vector3[]; indices: number[]; private previewMeshVertices; constructor(shape: PhysicsShapeType, mesh?: Object3D | undefined, collectIndices?: boolean, meshesToIgnoreIds?: number[]); createPreview(): void; private addNodeMeshes; private addMesh; private createPreviewMesh; private createWireframeFromGeometry; private createConvexHullPreview; private createMeshWireframe; private getGeometryFromShape; private getPreviewGeometry; }