export declare function drawCylinderMVP(gl: WebGLRenderingContext, segments: number, mvpMatrix: Float32Array, color: number[]): void; export declare function drawCylinder(gl: WebGLRenderingContext, segments: number, projectionMatrix: Float32Array, cameraMatrix: Float32Array, targetMatrix: Float32Array, color: number[]): void; export declare function drawAnchor(gl: WebGLRenderingContext, segments: number, length: number, diameter: number, projectionMatrix: Float32Array, cameraMatrix: Float32Array, targetMatrix: Float32Array): void;