import { FaceMesh } from "./facemesh"; export declare class FaceDraw { private _gl; private _vbo; private _normalbo; private _ibo; private _lastIndices; private _shader; constructor(_gl: WebGLRenderingContext); dispose(): void; private _generateIBO; private _generateVBO; private _generateNormalBO; drawFace(matrix: Float32Array, o: FaceMesh): void; private _getShader; }