import { CameraFrameInfo } from "./source"; export declare class CameraDraw { private _gl; private _vbo; private _shader; constructor(_gl: WebGLRenderingContext); dispose(): void; private _generate; drawCameraFrame(screenWidth: number, screenHeight: number, i: CameraFrameInfo, mirror: boolean): void; private _getCameraShader; } export declare function cameraFrameTextureMatrix(frameWidth: number, frameHeight: number, screenWidth: number, screenHeight: number, uvMatrix: Float32Array, mirror: boolean): Float32Array;