import { ImageTracker } from "./imagetracker"; export declare class PreviewMeshDraw { private _gl; private _vbo; private _uvbo; private _ibo; private _lastIndices; private _shader; constructor(_gl: WebGLRenderingContext); dispose(): void; private _generateIBO; private _generateVBO; private _generateUVBO; draw(matrix: Float32Array, tracker: ImageTracker, indx: number): void; private _getShader; }