export declare class MeshDraw { private _gl; private _vbo; private _uvbo; private _ibo; private _lastIndices; private _shader; constructor(_gl: WebGLRenderingContext); dispose(): void; private _generateIBO; private _generateVBO; draw(projectionMatrix: Float32Array, cameraMatrix: Float32Array, targetMatrix: Float32Array, vertices: Float32Array, indices: Uint32Array, vertexOffset: number, vertexStride: number, indicesCount: number): void; private _getShader; }