export declare class FaceDrawProject { private _gl; private _vbo; private _uvbo; private _ibo; private _lastIndices; private _shader; constructor(_gl: WebGLRenderingContext); dispose(): void; private _generateIBO; private _generateVBO; private _generateUVBO; drawFace(matrix: Float32Array, vertices: Float32Array, uvMatrix: Float32Array, uvs: Float32Array, indices: Uint16Array, texture: WebGLTexture): void; private _getShader; }