export interface DreamscapeState { emotional_tone: string; dreamscape: string; narrative: string[]; agency_level: number; causality_strength: number; coherence_level: number; familiarity_ratio: number; symbolic_density: number; sensory_cross_bleeding: number; boundary_stability: number; memory_persistence: number; } export declare const randomPercent: () => number; export declare const clampPercent: (value: number) => number; export declare class Dreamscape { private state; constructor(); static generateRandomDreamscape(): string; static generateRandomEmotionalTone(): string; static wakingWorldProperties(): { agency_level: number; causality_strength: number; coherence_level: number; familiarity_ratio: number; symbolic_density: number; sensory_cross_bleeding: number; boundary_stability: number; memory_persistence: number; }; static randomizeProperties(): { agency_level: number; causality_strength: number; coherence_level: number; familiarity_ratio: number; symbolic_density: number; sensory_cross_bleeding: number; boundary_stability: number; memory_persistence: number; }; static actionCheck(property: number, failure: string, alternate: string): string | undefined; private checkAllProperties; submerge(): DreamscapeState; getState(): DreamscapeState; addNarrative(entry: string, alternate: string, opposite: string, recede: string): string; transitionDreamscape(alternate: string, opposite: string, recede: string): string; } //# sourceMappingURL=dreamscape.d.ts.map