import { CanvasVideoFrameRenderer } from "./canvas.js"; export class BitmapVideoFrameRenderer extends CanvasVideoFrameRenderer { #context: ImageBitmapRenderingContext; constructor(canvas?: HTMLCanvasElement | OffscreenCanvas) { super(canvas); this.#context = this.canvas.getContext("bitmaprenderer", { alpha: false, })!; } async draw(frame: VideoFrame): Promise { const bitmap = await createImageBitmap(frame); this.#context.transferFromImageBitmap(bitmap); } }