/** * [Ryan] This decorator exists simply to provide a nice template for create a decorator from scratch. * It contains most of the available events that a Decorator can use. */ import { IDecoratorOptions, Decorator } from "./Decorator"; import { GameObject } from "../GameObject"; export interface IEmptyDecoratorOptions extends IDecoratorOptions { } export declare class EmptyDecorator extends Decorator { configure(options: IEmptyDecoratorOptions): void; onAttach(gameObject: GameObject): void; onVisible(): void; onInvisible(): void; onStart(): void; onUpdate(): void; onLateUpdate(): void; onWillDestroy(): void; onDestroy(): void; }